OO in Javascript

framework.graphics.object = function(id)
{
   this.name = "object";
   this.id = id;
};

That’s a “class”. To create an instance of that, you do the usual:

  var myObject = new framework.graphics.object(1);

In order to emulate an inheritance hierarchy, Javascript has this special property called prototype. You can set the prototype of an object to any other object. Object, not class. That’s a bit unusual from an OO perspective.
So it’s not proper OO, it’s an emulation of OO. It relies on the way the Javascript engine resolves properties and methods.
When you do: object.property1 or object.method1() Javascript looks in the object and sees if there is a local property and local method. If there isn’t one, it checks the prototype, then the prototype’s prototype until either the name is resolved or the chain ends.
It takes a bit of getting used to, but it’s still a very useful way of reusing code.

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